Words to Live By
A downloadable game for Windows, macOS, and Linux
A language learning game for picking up new words, exploring new languages, or honing a language you've been learning for some time. It aims to be a fun addition to your language learning arsenal and it is made with multiple language support in mind.
I am a one man operation doing all art and programming (portfolio: aidanwaite.com).
I've completed a short proof of concept prototype. I have been working on the prototype since the start of this year part-time totaling just over 400 hours to date. Currently all languages support objects (Arabic, Chinese, French, German, Italian, Japanese, Korean, Norwegian, Spanish, Russian) and Korean includes a quest. I am currently committed to eleven months of full time development on this game from July 2017 to June 2018. After this there are three possible outcomes. The first and best case for me is that I've got enough support on Patreon to be able to continue full time development. The second is that I've got some amount of support but not enough to live comfortably on, in which case I will likely work a regular job full-time and continue this project on a part-time basis. The third case is that I've got no support which will mean I need to reevaluate the project altogether (oops!).
- Add a word list which collects words as you encounter them (includes the word, type, translation, context, and user notes)
- Build out additional quests in Korean with increasing difficulty
- Translate Korean quests into other languages
- Add voice acting from native speakers (to read words and quests in your chosen language as they appear)
Importance of supporters
The traditional business model for video games is to develop them in private, market, release, and support them for some amount of time before ending the project and starting the next one. This means that the shortest development time and most sales will maximize profits. Instead of this approach, my dream is to work on Words to Live By for years and years and shape it into something I can be very proud of and that people will enjoy and use. But in order to do this I need support. I put in 400 hours to build the prototype and am committing to an additional 11 months of full-time development. I would like to sincerely thank everyone who gets involved with this project in any capacity, whether it's as a fan, Patron, player, stream watcher, etc.
- New free build released every Sunday (browser, Mac, Windows, and Linux)
- Including change list and video demo
- Daily Twitch dev stream Monday to Friday, 8am to 4pm Mountain Time (UTC-07:00)
- VODs uploaded to YouTube
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